Whose dream is it?
A downloadable game for Windows, macOS, and Linux
"Whose dream is it?" is a dream exploration game heavily inspired by LSD: Dream Emulator and Yume Nikki. Game was made by 2 authors in 2 months especially for LSDJAM-2020.
In this game, you can explore about 9 various locations and interact with their environments.
Unfortunately, we didn't have enough time to finish the game and it was assembled in a hurry, maps are half done and there are too few events, this is more a demo than a full game, but we hope you will enjoy what was done anyway!
Game was tested on Linux x64/arm64, Windows x64, but it should also work on Linux arm32, macOS and Windows x86.
Created for LSDJAM-2020
Engine source code on github
Controls:
WASD - walkShift - run
Space - jump
Arrow keys - look around
E - interact
ESC - back
Enter - confirm
F2 - save screenshot
F11 - toggle fullscreen
Status | In development |
Platforms | Windows, macOS, Linux |
Release date | Dec 21, 2020 |
Rating | Rated 4.7 out of 5 stars (7 total ratings) |
Authors | Samael Kethill, Moonisland |
Genre | Adventure |
Made with | Blender, Paint.net, Krita, Audacity, Lightweight Java Game Library, GIMP |
Tags | Atmospheric, Dreams, Exploration, First-Person, Low-poly, PSX (PlayStation), Retro, Surreal, Walking simulator, weird |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
"Whose dream is it?" requires Java 8 or newer to run, so don't forget to install JRE!
It also seems that java doesn't like directories with an exclamation mark in their names. O_O
Development log
- Version 0.3Apr 02, 2022
- Version 0.2Oct 12, 2021
- Version 0.1Dec 26, 2020
Comments
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this is one of my favorites of the LSD-like games. Neko Yume is a little too on the nose, I also like DREAMDISC
If it's not to much to ask, how did you code the GUI (did you use a library and if so what library or render png to plane).
Hi. I've created my own small UI library for my game engine. Basically I just create lists of things and render them directly through OpenGL.
Thanks
that rooftop music goes hard, still a really cool game and while i was lost a lot of the time wondering if i missed anything, i still appreciate this game. Thank you :)
Thanks for playing :)
i got kinda lost
I cant open it in linux, i tried opening the .sh file in the terminal but it didnt work
When I'm starting the game, it crashes...
Can you share the log file?
Idk?
Did a video on this game, it was a super cool experience -
This was an enjoyable and strangely comforting journey! I'm glad I played it. I did a playthrough video below:
Some thoughts I had whilst I was playing -I really like the approach to surrealism. Lots of geometric, angular designs instead of random stuff. Lots of play with light and shadow mechanics. It's a different approach to some of the other 'random' surrealism in the LSD jam.
I enjoyed that you did a little bit of encounter-based dialog, although there definitely could have been more room for that. But the isolated wandering and exploring really was a lot of fun, and some of the sound design really matched it too.
I got a bit lost! Not sure if it was a branching/non-linear journey, or whether the worlds were just very big. Finding where to transition to another area was a bit tricky too.
I hope you enjoyed making this! I think small, surrealistic games are really fun to discover - there isn't quite anything like them, as in this case. It was a pleasure to play.
- FSV
Thank you for your feedback!
Really interesting environments and cool aesthetic! I really hope you add to this, I loved it!
Thanks for playing!