that rooftop music goes hard, still a really cool game and while i was lost a lot of the time wondering if i missed anything, i still appreciate this game. Thank you :)
This was an enjoyable and strangely comforting journey! I'm glad I played it. I did a playthrough video below:
Some thoughts I had whilst I was playing -
I really like the approach to surrealism. Lots of geometric, angular designs instead of random stuff. Lots of play with light and shadow mechanics. It's a different approach to some of the other 'random' surrealism in the LSD jam.
I enjoyed that you did a little bit of encounter-based dialog, although there definitely could have been more room for that. But the isolated wandering and exploring really was a lot of fun, and some of the sound design really matched it too.
I got a bit lost! Not sure if it was a branching/non-linear journey, or whether the worlds were just very big. Finding where to transition to another area was a bit tricky too.
I hope you enjoyed making this! I think small, surrealistic games are really fun to discover - there isn't quite anything like them, as in this case. It was a pleasure to play.
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this is one of my favorites of the LSD-like games. Neko Yume is a little too on the nose, I also like DREAMDISC
If it's not to much to ask, how did you code the GUI (did you use a library and if so what library or render png to plane).
Hi. I've created my own small UI library for my game engine. Basically I just create lists of things and render them directly through OpenGL.
Thanks
that rooftop music goes hard, still a really cool game and while i was lost a lot of the time wondering if i missed anything, i still appreciate this game. Thank you :)
Thanks for playing :)
i got kinda lost
I cant open it in linux, i tried opening the .sh file in the terminal but it didnt work
When I'm starting the game, it crashes...
Can you share the log file?
Idk?
Did a video on this game, it was a super cool experience -
This was an enjoyable and strangely comforting journey! I'm glad I played it. I did a playthrough video below:
Some thoughts I had whilst I was playing -I really like the approach to surrealism. Lots of geometric, angular designs instead of random stuff. Lots of play with light and shadow mechanics. It's a different approach to some of the other 'random' surrealism in the LSD jam.
I enjoyed that you did a little bit of encounter-based dialog, although there definitely could have been more room for that. But the isolated wandering and exploring really was a lot of fun, and some of the sound design really matched it too.
I got a bit lost! Not sure if it was a branching/non-linear journey, or whether the worlds were just very big. Finding where to transition to another area was a bit tricky too.
I hope you enjoyed making this! I think small, surrealistic games are really fun to discover - there isn't quite anything like them, as in this case. It was a pleasure to play.
- FSV
Thank you for your feedback!
Really interesting environments and cool aesthetic! I really hope you add to this, I loved it!
Thanks for playing!